Hi there!


My name is Neslihan Can! I'm an Industrial Design graduate from Eindhoven University of Technology specializing in user interaction and playfulness in design.

Find some of my design values , selected projects here and miscellanious art & design work.

Visual Communication & Design

I believe having a strong visual identity makes up half of the work of a successful design: visual communication is essential. Humans experience and empathize with stories, and I believe that telling those stories through images is a very powerful and efficient way to transfer an experience to a user. In a project setting and through a strong foundation of aesthetic theories, this often times takes the form of posters, mind maps, exploratory sketches and storyboards. I constantly put in effort to hone these skills, so I am always eager to expand my knowledge.

Form exploration sketches using various design principles.

Storyboard of a hypothetical alarm clock for astronauts.

Sketch used to visual a sensitizing story for a co-creation session.

Brainstorm techniques for research questions.

Concept art for game concepts.

Process visualization for a project.

Infographic about a project's main purpose.

Porcess visualization about a research through design project.

Visualization of the life cycle and opportunities in clothing production.

Paper-based design principles.

Project poster.

Poster for a hypothetical design manifesto.

Broad pixel art character concepts.

Deep pixel art character concepts.

3D visualization of a product.

Informative project poster.

Advertisements for a design for debate project.

3D model for a game character.

User Experience & Interaction

Designing to me means carefully crafting a certain experience. I see experience design as something that goes hand in hand with interaction design: meaningful interactions are at the heart of every design. They tell a story of a product not with words or pictures necessarily, but through actions. The exploration of designing for experience is something I find very interesting. To do so, I have researched and used several academic interaction-focused design methods, like the Frogger Framework, interaction relabeling, design vocabulary, and extreme persona-centered ideation. These methods ensure a better quality of the user experience and interaction.

Communication chart between several interconnected devices.

Customer journey map for a Deliveroo project.

Conclusions drawn from cro-creation sessions.

Process screenshot of a Unity project.

Online user test using the PANAS scale.

Code for electronic devices using Arduino and Processing.

Interaction relabeling of an old drill.

Interaction relabeling of scissors.

Interaction analysis of an electrical pencil sharpener.

Questionnaire analysis using SPSS.

Data analysis using Python.

Flowchart highlighting values and stakeholders/technology.

Schematic of an Arduino interaction.

Collaboration-centered


Strength is in numbers and that also applies to design. Within in a group project, I am above all a team player and mediator. I try pulling in as many different perspectives as possible from peers, users, and experts alike to create a sound product. I like to do this in a variety of ways: from finding values and hidden needs through interviews and questionnaires to holding co-creation sessions with the users and actually letting them think along. Alternatively, a PACT analysis can form a strong theoretical foundation. After this kind of research, I like to dot the i’s with thematic analyses or customer journeys to conclude.

Summary of user & expert study results.

Benchmarking analysis of a project.

Value proposition canvas and user experience journey map for Duolingo.

Service blueprint for Duolingo.

Meaningful quotes of during a co-creation session.

Collection of relevant papers and articles for a project.

Two compact personas.

Persona with a life story for a design for debate setting.

Life-centered design analysis.

Stakeholder onion map analysis.

Selected projects