Boss Fight Prototype

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Learning points


Two man job
Design projects are usually with around four members. This project, however, consisted of a group of 2. As such, the process was rough. For the first time, I had to take the lead and manage the project as well as possible. After this project, I felt much more confident in working together on other projects as well.
Research-based
What I believe makes this project better, is the strong foundation in research it had. This inspired me to value research much more in later projects as well: if it could help in this difficult project, it will certainly come to help in other projects as well.
Experts
During this project, I got to interview a few experts in the game field, like a game lecturer and a game developer. I also had the chance to even speak to someone from Blizzard. These experiences greatly inspired me to seek out as many different people in later projects as well.




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